Claudio Granato and Enrico Pieraccioli: "We have always been interested in new technologies and their applications, both for communication purposes and for the areas of designing a vision.
All the more reason with the evolution of recent years, in which the fluidity between the real world and the virtual world is increasingly important, our curiosity has evolved almost naturally and has become daily.
Whether it's to escape reality or be directly linked to it, the world of gamification has been part of our daily lives for several years now.
The interest has also developed in the first person, using the vehicle since the 80s.
From the time of the first consoles and the Commodore 64. The other aspect that interests us is socio-cultural, that is, how this medium affects people, especially the perception of space.
We also deal with consultancy for the fashion sector and we have realized that in recent years there has been an increase in the use of narration for exclusively commercial purposes.
From there we wondered if there could be a different use to interpret space. We understood that gaming can be a useful tool to represent and bring concepts to life, which is what we usually do".