"Behind what we call codesign, there is an iron pact", explains Enrico Bassi of OpenDot, one of the most active studios in Italy in participatory design for the fragile world.
"On the one hand, there is the designer with his ability to design which is above all the ability to abstraction. On the other hand, there are therapists and patients with their requests and their language. When each of these parties takes a step back, agreeing to meet the other on common ground, the results arrive and can teach school". Collaborations were born from this experience, such as those between OpenDot and the Milanese foundation Together to Go, which deals with the rehabilitation of neurologic children. And projects like TOP! Together to play, a suite of video games that use eye tracking to give children with disabilities an opportunity for recreation and at the same time to store data to help evaluate the effectiveness of the therapy.
Designed by Dotdotdot, Fondazione TOG, WeAreMuesli, Istituto Mondino in Genova, PHuSeLab UniMi, the videogame suite offers rehabilitation and learning sessions based on games and interactive activities, made possible by the eye tracking system. Something that would hardly have seen the light without an integrated and collaborative system between designers, doctors, patients and volunteers. The truth, explains Enrico Bassi, is that it becomes difficult to design by yourself something that does not yet exist. “When working on unexplored land, it is better to do it with those who already inhabit that land. Design suffers from authorship, of protagonism, when instead the freshest and most innovative experiences come from the communities, as we saw in the hot days of the Covid emergency (on this read also here), when an appeal on social networks allowed a maker to create an effective prototype of a mask . The lesson of codesign is that the designer, in 2020, is someone who brings a project into the world and makes it grow with everyone's contribution ".